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VirtualAcorn Support:
Podule SDK (Software Development Kit)

SDK Overview

Introduction

The VirtualAcorn SDK has been designed to allow the user to build plugins ("software podules") for use with RISC OS. A number of these plugins are included with VirtualAcorn products. For example the Internet podule, HostFS, power management etc. This SDK includes three sample plugins that show how the system operates. You will need to be familiar with C++ and with developing under the Windows environment.

In addition you will need to have the skills required to code RISC OS modules. Any plugin needs to be able to communicate with RISC OS, typically using a Relocatable Module running on RISC OS, and to communicate with Windows. For example to pass information between the two different operating systems. If you do not have these skills then this SDK is not suitable.

This SDK is supplied as is, VirtualAcorn do not offer any warranty, support or any guarantees of any kind.

Concepts

The VirtualAcorn products are built around three central concepts: Interfaces, Components and Models.

A typical VirtualAcorn can run one Model at a time. The model contains all the components that comprise a particular machine including processors, busses, keyboards, display etc. Many of these components are specified in a user editable model configuration file. Others are added by the emulator shell so it can control, or be controlled, by the model.

Components typically encapsulate a feature of the machine such as a processor or bus. They are constructed and connected to other components in a well defined order. Each component may export a number of interfaces to which other components may connect. Thus a well connected model can be built.

Interfaces are collections of functions and sometimes data. E.g. the physical bus exports and interface to allow the processor to read/write from the bus and also exports an interface to allow devices to insert themselves on the bus.

Many of these API's are exposed in the SDK for use by plugins.

Component construction/destruction.

The emulator will start and certain UI components will register global components, visible in all models.

The model builder will read all model files and create an associated component for each

[ ]
entry. This behaviour may change in future but for now all components should perform minimal initialisation in the C++ constructor.

The user will select which model to use.

The Init() method for each global component is called.

The Init() method for each model component is called. Typically models will create structures and possibly add other dynamically created components to the model. These will in turn have their Init() method called. Components should also export any public interfaces at this time.

The Connect() method for each global component is called.

The Connect() method for each model component is called. Components should query public interfaces of other components using FindInterface() and register themselves with those interfaces as appropriate (e.g. bus devices register themselves with the physical bus). The

The Reset() method for all components is called. Components should reset their internal state The PostReset() method for all components is called. Components can set state in other components. The Start() method is called. background threads can be started here but events are preferred. Run() is called on the first processor found.

At this point the model is running.

Deconstruction is pretty much the reverse of this using Stop(), Disconnect(), Cleanup() and the standard destructor.

The SDK

The current SDK provides three features:

  • A set of interface headers
  • A set of C++ classes encapsulating some of the most commonly used interfaces
  • A plugin library against which all plugins must link.

For the time being, most plugins should stick to using the C++ classes as they make it quite clear how the interfaces should be used. The classes add very little overhead to the plugin api.

There are currently three example plugins. An FPA10 coprocessor, a simple podule and a quite complex podule. They demonstrate most of the features of the plugin interface.

Special points to note

All plugins need to be compiled using fastcall rather than cdecl. You should link against retail versions of MFC if you use MFC.

Plugin files

Each plugin should go in its own folder in the Plugins folder. The generated dll should have the same name as the plugin folder. The plugin component can be added to the model file as [component] followed by any parameters.

VirtualAcorn

VIRTUAL ACORN SDK END USER LICENSE AGREEMENT

(EXCEPT FOR REDISTRIBUTABLE ELEMENTS, REDISTRIBUTION NOT PERMITTED)

GRANT. Subject to the provisions contained herein, Virtual Acorn ("VA") hereby grants to you a non-exclusive license to use the components ("Components") that comprise the Virtual Acorn SDK. You may not redistribute any of the Components except for those Components listed as Redistributable Elements in the "redist.txt" file included in the Virtual Acorn SDK. Your redistribution of the Redistributable Elements is subject to the following restrictions and any supplemental restrictions in the "redist.txt" file for that Component: (i) you may reproduce and redistribute the Redistributable Elements in object code form only (if the applicable Redistributable Element is software), and only when incorporated into your software product which adds substantial and primary functionality to the Redistributable Elements, and (ii) you may not permit further redistribution of the Redistributable Elements by your end users.

USE OF COMPONENTS:

Source Code: You may copy and use internally the source code ("Source Code") included in the Virtual Acorn SDK. You may not redistribute the Source Code unless (i) the Source Code is listed as a Redistributable Element, and (ii) you first compile the Source Code and distribute only the compiled code.

Object Code and Graphics Files: You may copy and use internally the object code ("Object Code") and graphics files ("Graphics Files") included in the Virtual Acorn SDK. You may not redistribute the Object Code or the Graphics Files unless the applicable item is listed as a Redistributable Element.

Documentation: You may use internally the documentation ("Documentation") included in the Virtual Acorn SDK, but your right to copy the Documentation is limited by copyright law. Making unauthorized copies, adaptations, or compilation works is prohibited and constitutes a punishable violation of the law.

Application Program Interfaces: You may use internally the application programming interfaces ("APIs") included in the Virtual Acorn SDK to create and then distribute software programs. You may not modify or redistribute the APIs.

Header Files: You may copy and use internally the header files ("Header Files") included in the Virtual Acorn SDK solely to create and distribute programs to interface with the APIs (with respect to the Header Files) or Virtual Acorn products. You may not modify the Header Files.

VA may revise any of the Components from time to time without notice.

FEES.

There is no license fee for the licenses granted herein.

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EXPORT CONTROLS

You may not download or otherwise export or reexport the Components or any underlying information or technology except in full compliance with all United States and other applicable laws and regulations. None of the Components or underlying information or technology may be downloaded or otherwise exported or reexported (i) into (or to a national or resident of) Cuba, Iraq, Libya, Sudan, North Korea, Iran, Syria or any other country to which the U.S. has embargoed goods; or (ii) to anyone on the U.S. Treasury Department's list of Specially Designated Nationals or the U.S. Commerce Department's Table of Denial Orders. By downloading or using the Components, you are agreeing to the foregoing and you are representing and warranting that you are not located in, under the control of, or a national or resident of any such country or on any such list.

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HIGH RISK ACTIVITIES

The Components are not fault-tolerant and are not designed, manufactured or intended for use or resale as on-line control equipment in hazardous environments requiring fail-safe performance, such as in the operation of nuclear facilities, aircraft navigation or communication systems, air traffic control, direct life support machines, or weapons systems, in which the failure of the Components could lead directly to death, personal injury, or severe physical or environmental damage ("High Risk Activities"). VA and its suppliers specifically disclaim any express or implied warranty of fitness for High Risk Activities.

MISCELLANEOUS

This Agreement represents the complete agreement concerning this license and may amended only by a writing executed by both parties. This license is personal to you and you agree not to assign your rights in herein, and any attempted assignment by you shall be null and void. If any provision of this Agreement is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. This Agreement shall be governed by English law (except for conflict of law provisions).

By downloading the SDK you agree to the above licence terms

Download SDK (Zip file 120K)

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Last Edit Date 29/03/21
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